Corsairs Archeological Society

History
When the Corsairs first discovered the Alien Artifacts on their home world, the Council of Elders formed an organization to study them, called the Corsair Archaeological Society. Their job was to investigate the origins of the artifacts and determine their value to the struggling survivors of the Hispania. Although small and limited influence in the early centuries on Crete, they gained a lot of prominence when it was discovered that the artifacts could be sold to the wealthy elite on Manhattan for a significant profit.

As profits soared, they put together a small task force of fighters, bombers, and freighters that scoured the Omegas for more artifacts to meet the sudden demand. Although almost all of the artifacts they discovered were inert, one expedition led them to discover an active artifact deep beneath the ocean of an alien world. After several decades of study, they determined that it had some connection to the layer of subspace that intersected with the Jump Holes, and a plan was formed to open a jump hole directly to the New York system to increase the efficiency of their artifact trade routes while evading all the hostile forces along the way.

However, there was some concern that the artifact could tear open a hole in space, and so the Council of Elders decided to have the Archaeological Society make an attempt first in the Omega-3 system, far from their core interests. They cared not at all if it would put foreign nationals at risk, so long as their own people were protected. If the first test was successful, they would then create a new jump hole at a more secure location.

The plan was ultimately a failure. The artifact broke apart during the formation process, and the Jump Hole was left incomplete at both ends. Although it did not create any cataclysmic effects, the fabric of space at both ends became warped, leaving radioactive anomalies that still exist to this day.

Despite the failure, the Council, having witnessed the potential of the artifacts, became very interested in acquiring more in the hopes that one could give them victory over the Outcasts, and a military task force under the direction of the Archaeological Society was formed, consisting of a pair of Battleships and their escorts. They were directed to explore the outer reaches of the Omicrons and bring back any artifacts they discovered. A few potentially active artifacts were discovered, which continue to be studied to this day.

In 801 AS, the Freelancer Edison Trent, working alongside The Order, used a Dom'Kvaash Artifact to activate a Hyper Gate, allowing them to thwart the Nomad Invasion. The introduction of this alien race, along with the power the artifact displayed, encouraged an even greater interest among the Corsair Elite, and the Archaeological Society's exploration task force was expanded. A handful of the Corsair Guard's elite Admirals and Commanders transferred to the task force, hoping to earn a reputation (and often seeking their own personal power) by recovering an active artifact.

In 818 AS, the pre-eminent Corsair Guard unit, the Combined Warfare Division (Cwar) suffered a rash of desertions and retirements, leaving a power vacuum in Corsair Space. Rebuilding Cwar to it's former glory would cost billions of credits and take a significant amount of time, and so the Archaeological Society's highly experienced commanders were given an opportunity to take on a broader mandate to coordinate defensive interests throughout the Empire while the division rebuilt itself or a new one was established. The Society accepted, for although this would slow their search for artifacts of power, it would provide them with access to greater military resources to go after heavily guarded artifacts when the opportunity presented itself.

For now, their mission is to defend Corsair interests throughout the empire while continuing their search for a means to crush their enemies once and for all. Any who stand in their way will suffer swift retribution.

Ranking Structure
Leader: [CAS][Le]

Research Department

 * Head Researcher {CAS-HR}
 * Assistant Researcher {CAS-AR}
 * Second Assistant Researcher {CAS-SAR}
 * Field Researcher {CAS-FR}
 * Transporter {CAS-Tr}
 * Researcher {CAS-R}
 * Apprentice Researcher {CAS-ApR}

Archeological Society Fleet

 * Fleet Admiral = [CAS-FA]
 * Vice Admiral = [CAS-VA]
 * Rear Admiral = [CAS-RA]
 * Admiral = [CAS-A]
 * General = [CAS-G]
 * Commander = [CAS-Co]
 * Captain = [CAS-Ca]
 * Lieutenant = [CAS-Li]
 * Private = [CAS-P]

Fleet size allowed
No Civilian ships allowed you should be proud to fly Corsair ships and weapons. Exceptions to this are the Pirate Train, Prison Liner and the Pilgrim "Slave" Liner.
 * One Legate
 * Two Osiris Battleships
 * Four Praefect Cruisers
 * Four Imperator Gunboats
 * Ten Transports, Trains and Liners. (Corerro Freighter, Pirate Train, Prison Liner, Pilgrim "Slave" Liner)
 * Ten Corsair Bombers
 * Twenty Corsair Very Heavy Fighters
 * Twenty Corsair Heavy Fighters
 * Twenty Corsair Light Fighters

Allowed Ships

 * Legate Corsair Dreadnought - Only 1 allowed for the Leader, Fleet Admiral and Head Researcher only.
 * Osiris Battleship - Only 6 allowed for the Admirals, Rear Admirals and Vice Admiral and above
 * Praefect Corsair Cruiser - Only 6 allowed for the Generals and above
 * Imperator Corsair Gunboat - Only 6 allowed for the Commanders and above.
 * Corerro Freighter - Only 10 freighters allowed for all ranks
 * Praetorian Bomber - 10 bombers allowed for all ranks
 * Titan Very Heavy Fighter - 20 Titans allowed for all ranks
 * Gladiator Heavy Fighter - 20 Gladiators allowed for all ranks
 * Centurion Heavy fighter - 20 Centurions allowed for all ranks
 * Decurion Light Fighter - 20 Decurions allowed for all ranks
 * Legionnaire Light Fighter - 20 Legionnaires allowed for all ranks

SRP Ships = [CAS]

Research Vessels: (Only 3 allowed, 1 Osiris, 1 Prison Liner, 1 Cruiser)
 * {CAS-RS}Celestia_Being

Roster

 * [CAS][Le]Vastow_Lorddes
 * [CAS][FA]Lord_of_Dragons

Systems With Bases

 * Omicron Gamma
 * Omicron-91
 * Omicron-94
 * Omicron Delta
 * Omicron Eta
 * Omega-41
 * Omega-47
 * Omega-5
 * Omega-50
 * Omicron Lambda

Systems Without Bases

 * Omicron Kappa
 * Omicron Theta
 * Omega-49

Rhineland
 * Omega-11
 * Dresden

Kusari
 * Sigma-17
 * Sigma-19
 * Sigma-13
 * Honshu

Bretonia
 * Cambridge
 * New London
 * Manchester
 * Dublin

Rules

 * 1) All members are to follow Server rules
 * 2) All members are to follow Corsair Faction Rules
 * 3) Never give up your cargo to anyone.
 * 4) Guard the Celestia Being and other research ships that will follow
 * 5) Help a Corsair in need of help
 * 6) SRP ships in the Corsairs Archeological Society will follow guidelines. I myself will draft a set of guidelines on the SRP for the ships for this faction. (Don't worry, their not gonna be strict.) There will ONLY be 2 Venators (If Danath allows the community to use it.) in the faction for the time being, but I may allow only four in the faction during the future. The same for the BS2, just it takes up the slots for the Venator. So in all, there won't be 8 of these overpowered ships but only 4. The online limit may be no more than two. (Guidelines for the Venator or BS2 in the faction will be strict.)