Werewolf

"A wolf in the night," this ship has enough expanded features to ensure that it has the advantage in equal-armed conflict. The Werewolf has enough armor and a generously amplified power output to easily wear down combatants, while also harboring enough cargo space to easily strip them down and carry off the spoils.

Hardpoints

 * 5 Class 10 Guns
 * 1 Class 5 Turret
 * 1 Cruise Disruptor OR Fighter Torpedo
 * 1 Cruise Disruptor

Availability
!Base !Owner !System !Location
 * Lisburn Rock||Mollys||Cambridge||Bretonia
 * Mull Base||Mollys||Newcastle||Bretonia
 * Tayport Base||Mollys||Dundee||Bretonia
 * Coleraine Base||Molly Guard||Londonderry||Bretonia
 * Alcatraz Depot||Liberty Rogues||California||Liberty
 * Tayport Base||Mollys||Dundee||Bretonia
 * Coleraine Base||Molly Guard||Londonderry||Bretonia
 * Alcatraz Depot||Liberty Rogues||California||Liberty
 * Alcatraz Depot||Liberty Rogues||California||Liberty
 * Alcatraz Depot||Liberty Rogues||California||Liberty

Pimpship Light Mount Points
These images show the mounting points of the various lights that can be changed with the /pimpship command.