Reapers of Sirius

Present Day
The Reapers are biding their time and rebuilding forces lost to the GRN but are by no means sitting by idly. The divisions continue in their day to day operations as the Revenant of Reapers convene to discuss new threats to the security of the Reapers. The war against the Corrupt continues through open conflict and disinformation. Even as the Gallic war machine ravages the sector, the Reapers stand firm in their resolve to purge the Corrupted from the stars.

History
Between 0 and 100 A.S., history as we know it begins. Refugees from their lost homes start anew on fresh worlds, free of the prejudices that divided and led to their ultimate exile. During this time life as the colonists knew it was relatively simple, do what you can to survive and aid in the re-population of humanity. That was a pure and fulfilling existence. The corruption of the great Houses and their puppet corporations had not come to fruition. But through the wake of history those great Houses and their great corporations began to grow, expand and evolve. And the depths of their corruption, lust and greed for power and wealth began to reach further and further out into the stars. Like a plague the houses sent the carriers of their illness out into the vast reaches of Sirius, spreading the seed of corruption wherever they went.

Over time freedom fighters began to sprout up and contest the might of these Houses. Though initially unorganized and vastly outmanned and outgunned, these true patriots stood firm against the oppression of the Houses as they attempted to restore all that was right and good in life. But despite their efforts the corruption continued to grow.

In 808 AS a leader emerged. One whom had faced the tyranny of the most corrupt House, Liberty. This leader, filled with a great charisma and zeal for dominance over the Houses of Sirius relocated to the edge world of Cayman where their forces were gathered. From all corners of Sirius, elite pilots and commanders were recruited from ‘pirate’ factions. Lines of diplomacy within this new organization shifted in a quite polar alignment, there were no Corsairs, Outcasts, Hessians, Xenos, Mollies, or Blood Dragons. There were only The Reapers and their enemies, the Corrupted. Any pilot that could not get over the differences of their past life was expeditiously removed from Reaper service.

In the beginning of their existence, the Reapers devoted themselves to supporting the unlawful factions of Sirius as Mercenaries, slowly building up the name of the Reapers and amassing the funding that would be needed to expand their operations and goals. The name Reaper quickly became one that was feared amongst the Corrupt and renowned amongst the unlawful factions of Sirius. With the increased reputation the Reapers began to expand their own operations, the founder and leader always leading the Righteous against the Corrupt from the front lines. Tales of the tactical and command skills of this leader quickly ascended to that of legend, known only as Reaper Actual, the leader’s mere presence on the field of combat filled the Corrupt with fear and dread.

In the year 814 A.S. the Reapers had amassed enough capital to begin construction of their first stations. Using connections established throughout the smuggling rings of Sirius, materials were easily acquired. The need for rarer materials was easily liberated from Corrupt transports by either Reaper forces or friendly forces that owed a debt to the Reapers. Once the necessary supplies were stockpiled, construction began on the Reaper facilities. One, Antikythera shipyard, to begin the construction of Reaper specific line of fighter craft. The other was to be a logistical supply facility christened Safe Haven. It was designed to support Reaper and friendly faction operations. Using the Borderworld line of ships as a basis for design of their on ships, Reaper engineers quickly began and completed the framework for their own line of small interceptor craft. However, completion of a Capital line of ships was proving more and more difficult to complete. In a rare and unseen move, Reaper Actual made a trip to see the Outcast High Council along with a transport full of Reapers that had been trained in large ship operation. Rumors of sealed conferences lasting hours circulated, even rumors that the famed Reaper Actual was once a brilliant young commander that had saved the Outcasts from the hands of destruction began to circulate. All that was known for certain was that she returned to Cayman with one Ransuer dreadnought, plans and specifications for Outcast gunboats, cruisers, and Sarissa class battleships. Upon their return, Reapers began to collect the supplies needed to construct these ships. However these resources would become split amongst other pressing concerns, namely the construction of Kara Research station and the Manatum Repair station.

This new and unprecedented contact with the Outcasts and the ultimate use of their ships caused ripples to flow through the diplomatic standings of the Reapers. The Corsairs became expectedly enraged by the perceived shift in the Reapers diplomatic standings. As the months progressed, relations with the Corsairs continued to fluctuate as their leadership continued to be quite volatile and unreasonable. Negotiations came to an end when the Corsairs demanded the Reapers hand over the ship plans they had received from the Outcasts. The Reapers denied the order and returned to Cayman without a resolution to the dispute. Later that month, the Reapers officially announced their first alliance with the Outcasts as it became more and more apparent that the Corsair Empire could not see past it’s own selfish ambitions. The Reapers continue to offer support to the Corsairs, so long as such support does not affect the Reaper’s relations with any other faction.

With the addition of new facilities, new infrastructure within Cayman allowed the Reaper operations to expand and grow as predicted. Within months of their completion the Reapers were producing their own ship line, and with the capital being brought in from the new supply station from friendly factions the Reapers could start to focus more on acts that disrupted and kept the Corrupt off balance, and acquiring needed materials to construct the first of their line of capital class warships. Over the following years, the Reapers have become a household name for unlawful factions and lawful factions alike, both revered and feared for their tenacity and intuition in combat, making them the mercenary group of choice for the unlawful of Sirius.

Over the years the Reapers continued to experience continued success, their militaristic power and diplomatic influence continuing to steadily grow through the far reaches of the sector. The most direct rivals of the Reapers became apparent as the Bounty Hunter’s Guild. The Guild, possessing vast military strength and a wide influence across Sirius was the only group capable of combating the Reapers on multiple fronts as the bounties began to stack on their members. But in all engagements with the Hunters, not one member of the Reapers was allowed to be captured and taken back for the bounty to be claimed unless that bounty was for a dead pilot. For several years engagements between the Reapers and Hunters continued without end on various fronts, each taking their own losses. Despite the vast resources of the Hunters, the Reapers seemed to be able to keep up with them and hold their advances at bay.

Not to be deterred by the ultimate goal, the Reapers were divided into four subsets, each with its own leader, the four leaders make up the Revenant of Reapers. The first division became the Breath of Pestilence whose sole purpose was to aid smugglers in the transport of their goods. Often serving as escorts or scouts for the massive smuggling ships, this wing ensures that the goods of the black market reach their intended recipients. Being one of the prime sources of income that formed the foundation of the Reapers, this division is represented by the body of the Reaper crest. The Wings of Famine was charged with liberating food and other materials from convoys of the Corrupt, depriving them of their livelihood and abilities to make war against the Reapers and their clientele. This division is represented by the wings of conquest within the Reaper crest. The third division, the Hand of War, has been charged with the task to directly face the Corrupt in open combat. This division has been directly attributed to and claimed responsibility for over forty engagements with House and independent forces of the Corrupt, each time emerging victorious. This division is represented by the skull within the Reaper crest, depicting the bones of fallen enemies. The final and most feared Division within the Reapers is the Touch of Death. This division’s activity is shrouded in mystery. Those getting too close to this division have been known to disappear from known history. Birth records, bank records, everything that makes up a person’s identity gone. The Touch of Death division has been rumored to have committed over one hundred high profile assassinations in addition to obtaining the most classified of intelligence and passing it to the Pirate factions of Sirius for the right price. This division is represented by the shroud of darkness, depicting their ability to move without notice.

The Reapers continued their operations throughout Sirius for years until the day the GRN launched its full scale invasion of Bretonia. The Reapers called back most of their forward deployed forces, watching and waiting as events unfolded, attempting to ascertain the strengths and weaknesses of the new foe. In late 818AS the Reapers got a chance to test their analysis of the new addition to the Corrupt up close. The Reapers had not gone unnoticed by the GRN, and were seen as a threat and Cayman as a good position to hold strategically. The GRN attacked shortly after their initial thrust into Bretonia. With combined forces of the Hand of War and Touch of Death along with support from the from the Breath of Pestilence met the GRN advance at the entrance to Cayman. The GRN would be the first to face the full wrath of the Reapers of Sirius, and their until now well kept secret. Waiting to meet the GRN at the gates were not only swarms of fighters and bombers, but backing their lines from afar was the small but formidable Reaper capital flotilla. The wrath of the Reapers would leave no prisoners, no survivors, and cementing the ideal of no hope for those that entered Cayman uninvited. Once the dust settled the Reapers were left with the most losses they had ever suffered at the hand of a single enemy force, but they had risen to the challenge and repelled the invasion of their home with the odds stacked heavily against them. After the complete massacre of the GRN fleet, no moves have been made on Cayman to date, and the Reapers have since considered any and every ship, corporation, faction, man, woman and child of Gallia to be an enemy of the Reapers.

Bases of Operation

 * Antikythera Shipyard, Cayman
 * Kara Research Station, Cayman
 * Safe Haven, Cayman