Commodities

This is a list of all trade-able commodities found in the game. It does not include Sirius Credit Cards, any item you cannot buy from a station, or cannot mine. Common trade routes are are not listed here for space reasons. While Pilots are considered commodities in game they are not listed on this page.

Perishable - Items listed as Perishable and Highly Perishable degrade over time. If you are carrying these items you will notice a slowly decreasing bar under the icon. This shows the spoilage of one unit of cargo. When the bar reaches zero one unit will be deducted from your cargo and the bar will fill again for the next unit of cargo. During a normal run (For example New London to Denver or Kurile to Cambridge) you can expect to lose about 10 units of cargo depending on trade lane disruptions and your docking quickness. The number lost is not based on your cargo size. Losing 10 cargo out of 80 might not be worth it, but losing 10 out of 5000 is negligible.

Contraband - These items are illegal or restricted cargo to carry in some areas. They can be quite profitable as a smuggled good but you may be demanded to drop your cargo and/or be fired upon if scanned.

Mineable - These items are Mineable Commodities you can obtain from asteroid fields using Mining Ships. Some of these are highly profitable while in a mining and transport group. For more information see the Mining Guide.

Commodities
Legality of commodities needs to be updated for 4.86.

Annotations
Annotations describe reasons or conditions to the laws.

Bretonia

 * 1) Bretonia allows up to 10 units of Cardamine to be carried for personal use. Any more than 10 units is considered trafficking with intent to deliver.

Outcasts

 * 1) Artifacts support the efforts of our enemies and are sacrilege to our faith.
 * 2) Other drugs are viewed as competition for Cardamine.
 * 3) Human Organs are ripped from the bodies of our fallen brothers and sisters by those butchers known as Corsairs. (Reference: Etna Base)